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Boids ready for testing

2D simulation of Reynold's flocking algorithm with a simple implementation of a predator which chases the closest boid

2D boids simulation for 3rd Year Project at the University of Oxford Authors: Alex Rutherford & Mia Mijovic

Simulates the herding of a flock of birds heading towards a turbine field using a drone (shown by the biplane agent).

Coefficients for flocking and herding can be found within the globals.json file.

When running the simulation we would reccomend turning off the grid and stage toggles (hover over the globe icon).

There are occasional null errors, due to the lack of debugging tools in Hash we are not sure what causes these. They do not affect the accuracy of the simulation.